Angry House

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The idea behind Angry House is to create an interactive, performance-based installation, where this notion of the ‘emotional’ house is played out. It looks like a wooden, backyard playhouse, which is designed in a ‘cute’, mini-house style, so it is attractive to children. It sits in on a manicured piece of land, surrounded by trees. It has the appearance of innocence and calm. When no one is around, the house sleeps…all is quiet, except for the wind chimes hanging above the door.

I developed the software for the Angry House whilst working for HMC Interactive. The software was mostly MaxMSP with bits of Javascript. The hardware involved DMX controlled par can lights, speakers and smoke machine.
The Angry House was installed as part of the Arts Trail at the Big Chill Festival 2008. The Angry House software was developed on behalf of David Bickerstaff of AtomicTV.

Watch the video of the event here.