Max/MSP Patch: Receive Data From Serial Port 1

Using this patch you can receive data from the serial port which is then printed in its formatted form.

Click more to see the text for the patch.

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Speedcoding 0

Tom Jackson showed me this really nice speedcoding video that has a nice visualition built in AS3 using perlin noise particles. Nom nom nom.


Freshcut - Evolution Visualisation 1

Here’s another visualisation I made for my good friend Tom Jackson aka Freshcut.

Also going to be putting a few of these into my portfolio once I render them in a quicktime format (Youtube rinses the quality).

Owen from HMC Interactive pointed out to me the work of Joshua Davis who has some amazing print work created from generative Flash work. I definitely want to look into this more as Flash is a lot more dynamic than After Effects, something to keep me busy over winter :D

Dorm Room Tetris 0

I like…

Nerrrd… 0

sp_a0402w.jpg

My new setup, yum.

Flash/Actionscript Game Brief 0

Synopsis

Your task is to write a small arcade‐style game using Flash and ActionScript, making use of the
object‐oriented design techniques you have met in the workshops. The game will demonstrate your
knowledge of the following concepts:

o Using multimedia symbols (images) in the library and accessing them with ActionScript.
o Attaching instances of symbols to the Stage using ActionScript.
o Attaching custom properties and methods/event handlers to instances on the Stage.
o Designing and constructing your own classes to manage symbol instances on the Stage.
o Wrapping custom Classes around symbols in the library.
o Detecting and reacting to user input from both the mouse and keyboard.
o Detecting and reacting to collisions between instances on the Stage.
o Loading and parsing external XML data
o Using the Flash timeline to represent game states, such as Game Start, Game Won, Game
Over.
o Using Flash and ActionScript to develop a substantial application.

Your game will be based on the classic asteroids arcade game. The player pilots a ship around the
screen (Stage) between floating asteroids. On shooting a large asteroid, that asteroid splits into two
smaller asteroids. When a small asteroid is hit, it is destroyed.
The aim of the game is to clear the screen of asteroids, without crashing into any asteroids or other
space‐junk!

The deadline for this coursework is Friday March 30th at 2pm.
Handins should be made to the Faculty Office (Smeaton Building)

A working demonstration of how the final game might look is provided online at
http://www.chrisblunt.com/idat102/assignment/
A copy of this brief and any additional resources is also available at this location.